Bode Software

Bode Software

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Technical Designer

As a Technical Designer, you’ll serve as a critical link between design and engineering, bringing gameplay mechanics, systems, and tools to life in Shadows of the Lost. You will collaborate with designers, programmers, and artists to ensure gameplay systems like combat, companion AI, and environmental storytelling are both functional and engaging.

You’ll be responsible for implementing, prototyping, and refining mechanics within Unreal Engine 5, bridging creative vision and technical feasibility to craft a seamless, immersive player experience. Additionally, you’ll assist in maintaining and updating technical design documents to ensure clarity and consistency across the team.

About the game

Shadows of the Lost is a dark fantasy soulslike currently out of prototype stage and in early development and takes the genre to haunting new depths, blending momentum-based combat, a gripping story, and a unique companion system. Set in a fractured world corrupted by an otherworldly shadow, the ruins of once-great civilizations echo with the lingering power of demigods who forged deadly pacts with mortal rulers.

As a lone adventurer, traverse desolate landscapes shaped by twisted myths. From a dark fantasy style frostbitten ruins of Norse sagas to the cursed tombs of Egyptian kings. Unearth relics tied to ancient powers, forge bonds with companions, and confront the creeping influence of the Shadows of The Lost.

https://store.steampowered.com/app/3107020/Shadows_of_The_Lost/

Responsibilities

  • Design, prototype, and implement gameplay systems (e.g., combat mechanics, companion AI, environmental interactions) using Unreal Engine 5.
  • Collaborate with the design team to translate creative concepts into technical realities.
  • Maintain and update the Technical Design Document (TDD) to ensure clarity and alignment with project goals.
  • Debug and optimize gameplay features to improve performance and player experience.
  • Support the creation and refinement of state manager systems for character actions.
  • Provide tools or workflows for designers and artists to streamline development processes.
  • Conduct playtesting, gather feedback, and iterate on designs to enhance immersion and engagement.

What We’re Looking For

  • Experience with creating and maintaining Game Design Documents (GDDs).
  • Strong understanding of gameplay mechanics and player engagement.
  • A portfolio or examples of work demonstrating game design expertise.
  • Proactive problem-solving skills and the ability to adapt to feedback.
  • Passion or experience for the Soulslike genre and/or action RPGs.
  • Excellent communication and organizational skills, especially for collaborative environments.
  • Experience with Unreal Engine,
  • History of shipped game.

Not Required but Nice to Have

  • Familiarity with state manager systems for character actions (e.g., combat, dodging).
  • Knowledge of Unreal Engine Blueprint scripting or basic programming skills.
  • Experience working on high-fidelity or action RPG projects.

Why Join Us?

  • Be part of a passionate and growing team dedicated to creating a high-quality, genre-defining game.
  • Gain valuable experience and exposure working on a professional Unreal Engine project.
  • Share in the success of the game through a revenue-sharing agreement.
  • Flexibility to work remotely and manage your own schedule.
  • Build friendships with peers.
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